Sunday, July 29, 2012
Skrejgib anatomy
Having finally hit a direction I'm happy with, I expanded the bust into full body studies of Skrejgib anatomy.
Before I did the bodies, I tried a quick color test, concluding that I need to do more of those, and tried out the "fool the Captain into doing our bidding" expression.
I also did some concept art for Scrappy over the past week, experimenting with terraforming as per our new background story.
Saturday, July 21, 2012
Skrejgib bluesky
I started tackling the main antagonists in Captain Comic, the foxlike Skrejgib.
Tried out a few different techniques to come up with ideas, at first trying to design them clothed.
These felt too much like sticking fox heads on human bodies, so I tried to focus on their bodies, but got a similar result.
Switching technique to a shaky line drawing type deal, focusing on the bust, yielded much more interesting results, which I will expand to the whole body.
I gleaned some nuggets from all of these studies.
Less than 2 weeks to go, finish as much as possible and get it printed for an update to the portfolio, take out things I've done in school.
Sunday, July 15, 2012
Monument Valley
Pushed the concept I thought fit best to the point I felt I was just noodling with the details of the rocks, which had little effect on the overall impact.
Also felt I had lost clarity in the direction of lighting.
Next one I do will be better, right? ;)
I think I have less than 10 hours total on it. I don't see how I could put as many hours as I do with traditional media, but I know some people do.
I think I'll go back to the Blastola Cola Blaster next.
Finish as much as possible before I fly off to Toronto and later Germany. I've been approved as CA for GDC Europe. It's going to be great. :D
Labels:
art,
captain comic,
concept art,
digital art,
environment,
Europe,
fog,
game,
GDC,
Germany,
valley
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