Showing posts with label Germany. Show all posts
Showing posts with label Germany. Show all posts

Sunday, August 16, 2015

Back from my 4th GDCEu / Gamescom

I was lucky enough to have been chosen as a Conference Associate for GDC Eu for the 4th time, and spent the first week of August in Cologne, staying with my brother who is studying medicine in the university rather than at a hostel.
Escaped extremely hot weather in Israel. Not that Germany was exactly cool.

It was a pleasure seeing my once-a-year game development geek friends, and to make a few new ones I'll hope to see in the future. Alex, my super confident Greek friend, couldn't make it this year, but I've applied some of the things he taught me, and walked myself right into a few press presentations.
Was expecting a good Gamescom, but got a lot of exclusive videos rather than hands on gameplay. Good year for shirts my size, a few other choice pieces of swag.
Showed my portfolio around, including a great review from some creatives working at Motiga, Handed out some business cards, and followed up in the week since.
I probably could have done more of that, as always, Not sure if my dreams of breaking into the game industry will be realized this year, but it doesn't feel like it.

I was lucky enough to find a position as an archviz artist at a studio within walking distance, practically the only one in my hometown. Wasn't lucky enough to keep the position, with gaming on my mobile device being one of the reasons I was laid off. I really need to find a job at a game studio where playing isn't just tolerated - it is encouraged.
Even though I knew it might not last, it was still frustrating to be let go, especially now that I'm sitting at home wondering what my next move ought to be.

Gonna shut my trap and give you some speed paints to look at.
I'd show the work I did at the archviz studio, but my boss thought otherwise.












Sunday, September 2, 2012

Wooga Style

I talked with a Wooga representative during GDC Europe, and I told him I would do something in their style, to increase my chances. Here it is, a demoness based on something I did when I was 17 or 18 and had on my door since.
In other news, there's no news about employment, whether it's from game studios or the few local places I contacted. Been messing around more in Photoshop, made use of my GDC Vault access, started reading a book about making games in Unity, and installed 3DS Max to add to my skills.

Sunday, July 15, 2012

Monument Valley

Pushed the concept I thought fit best to the point I felt I was just noodling with the details of the rocks, which had little effect on the overall impact. Also felt I had lost clarity in the direction of lighting. Next one I do will be better, right? ;)
I think I have less than 10 hours total on it. I don't see how I could put as many hours as I do with traditional media, but I know some people do. I think I'll go back to the Blastola Cola Blaster next. Finish as much as possible before I fly off to Toronto and later Germany. I've been approved as CA for GDC Europe. It's going to be great. :D