Showing posts with label X-Com. Show all posts
Showing posts with label X-Com. Show all posts
Sunday, December 4, 2011
Song Bird
Started digging deeper into designing aliens for my game concept, I thought a good first contact would be an alien that could heal, and doing it with sound would be an interesting concept.
This reminded me of how barn owl use their face as satellite dishes, and I took it from there.
The healing aspect then changed to buff/debuff using songs on one skill branch, while the other will turn these aliens into skilled night fighters.
I started sketching adult-sized aliens at sketch night, and took the concept I liked into Photoshop only remember I wanted to go super deformed.
I also decided I would call my game "Star Voices" as there will be many playable species, each with their own voice, as well as for the democracy system which will give each played a voice on global game concerns, such as alien diplomacy or research options.
Labels:
aliens,
art,
characters,
concept art,
creature,
game,
owl,
photoshop,
sci-fi,
sonic,
sound,
star voices,
X-Com
Wednesday, November 30, 2011
Chibi Vector SMG
This interesting SMG design by KRISS USA gets the cute treatment. It would be an unlocked weapon, once a soldier specializes.
It's an idea I'm still toying around with. I may base it on weapon experience: Use the pistol long enough, and the new class will unlock.
Another path would be to lock at a set of requirements a solider would have to perform, such as a certain number of kills, hit percentage, or damage taken.
Saturday, November 26, 2011
Thursday, November 24, 2011
Social X-Com Sidearms
It's been way too long since I've last posted.
Been to Israel and back, stayed at a motel for 6 nights, did some horse studies.
I really want to do the interior forge thing, but I'm hitting such a block with it, so I've been diverting some attention to the social (think facebook) X-Com concept I had.
Here are some gun silhouettes, just to generate some ideas. I don't think these quite hit the spot, as I want to make it cute, but they get the juices flowing.
I need to name this thing. Don't want to be stepping on any intellectual property toes.
Labels:
art,
concept art,
photoshop,
sidearms,
silhouette,
sketch,
weapons,
X-Com
Tuesday, November 1, 2011
Alien thumbnails
Jumping ahead of myself and into a new project I've been thinking about (art to which I posted somewhere, possibly on Sketchaton)
It's a social version of X-Com, where you can fight TBS battles with your friends, trade soldiers and play mini-games to increase attributes, game cash and collect cool items, all on facebook.
I'll get back to the forge thing when I get back to Austin, but in the mean time I'm constructively procrastinating ;)
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