Thursday, September 13, 2012
Monster studies
I did this page of monsters / animals yesterday, just to see what I can come up with.
It was well received on my social networks, and one of my friends went on a 'like' binge through my art folders, including one of my studies, which made me realize it might not be a bad idea to do another one based on the monsters.
I have been struggling lately with finding a project, this should kill some time.
No news on the job search, local or globally. It's the holiday season for us Israelis, which may be partly to blame, though I doubt there will be a torrent of phone calls at the end of the month.
Labels:
anatomy,
animal,
art,
cephalopod,
digital art,
Israel,
monster,
octopus,
painter,
sketch,
study
Wednesday, September 5, 2012
Succubus Heads
Finally back to doing something along the lines of I would like to do, concept art.
This is an exploration of succubi heads based on different horned animals.
This is part of the redesign of an earlier work of mine, a military style insignia.
Here's a study I did yesterday, a photo of an F-106 Delta Dart hit by a missile which I stumbled upon while looking for reference for a quick painting.
Figured I haven't studied that many explosions, even though they are useful in this line of work.
No real news on the job search. A few people said they will call, but I'm still waiting, and someone from Monkey Mind called (and woke me up) but could only offer a job in sales, so I said no thank you.
Sunday, September 2, 2012
Wooga Style
I talked with a Wooga representative during GDC Europe, and I told him I would do something in their style, to increase my chances.
Here it is, a demoness based on something I did when I was 17 or 18 and had on my door since.
In other news, there's no news about employment, whether it's from game studios or the few local places I contacted.
Been messing around more in Photoshop, made use of my GDC Vault access, started reading a book about making games in Unity, and installed 3DS Max to add to my skills.
Thursday, August 30, 2012
I'm back
Back to Haifa, Israel, the city I lived in for 24 of the 31 years I've been on this planet. Living with mom again is now picnic, with the constant requests, questions and planning on my behalf.
I didn't fly here straight from California, though, first flying to Toronto to visit family, then Germany for 8 days to volunteer at GDC Europe, which gave me access to Gamescom, and I had an amazing time meeting other hopefuls and pros, generating interest around my portfolio, sitting through interesting sessions, collecting swag and playing the newest games.
I want to find an industry job more than ever, and contribute my share to creating these amazing pieces of entertainment software, as well as having the financial ability to play them, even if they say I'll have less time to do so, but I'm sure I'll manage to squeeze some in, it's not like I have a girlfriend to distract me :P
I installed the trail of Photoshop CS6 on the PC I now have access to, and started playing around, trying to find my way back to producing art, and the constant drive to improve my portfolio.
Here are some of the first paintings I worked on.
Sunday, August 5, 2012
Skrejgib fashion
Concepts for Skrejgib costumes, and my final decision on the look of these fox like alien antagonists.
Sunday, July 29, 2012
Skrejgib anatomy
Having finally hit a direction I'm happy with, I expanded the bust into full body studies of Skrejgib anatomy.
Before I did the bodies, I tried a quick color test, concluding that I need to do more of those, and tried out the "fool the Captain into doing our bidding" expression.
I also did some concept art for Scrappy over the past week, experimenting with terraforming as per our new background story.
Saturday, July 21, 2012
Skrejgib bluesky
I started tackling the main antagonists in Captain Comic, the foxlike Skrejgib.
Tried out a few different techniques to come up with ideas, at first trying to design them clothed.
These felt too much like sticking fox heads on human bodies, so I tried to focus on their bodies, but got a similar result.
Switching technique to a shaky line drawing type deal, focusing on the bust, yielded much more interesting results, which I will expand to the whole body.
I gleaned some nuggets from all of these studies.
Less than 2 weeks to go, finish as much as possible and get it printed for an update to the portfolio, take out things I've done in school.
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