Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

Tuesday, September 17, 2013

I need to get back to art

GDC Europe and Gamescom did not disappoint. Met friends from last year, made a few new ones. Showed my portfolio around, exchanged business cards, expanded my Linkedin network and came home with plenty of swag.

Already planning on how next year will be better. I need a bigger bag for all the freebies, might try to contact people ahead and see if I can score more free stuff - the kind that goes to the media and business guys. My feet will and back will be sore, but there isn't much I can do there.

It's been super busy at work since I returned. Only 2 operators to cover 2 shifts per day, people on vacation because of the holiday, a secretary that was so fed up with the way she was treated she quit and with new stores coming in with teething problems, I haven't had time to do more than the daily speed paints.
Hope the new operator is integrated quickly and I'll have some time to work on my own projects.
I may even take the advice I was given and try to freelance, or do some pro bono illustration... We'll see.

The sensor ship didn't quite make it into the portfolio. I mainly blame the extreme perspective. At least I got a nice background out of it.



Enough chatter, time for the speed paint update:











Sunday, April 28, 2013

Reworking A Lady

Against all predictions, I found some motivation to keep working on my Leoptiofis seer. Slowly but surely she is shaping up into proper portfolio material. Maybe I'll be dusting off the website soon.

Got an anatomy pdf open on my laptop, and I'm fixing her one part at a time. Turns out she was too tall. Once I'm sufficiently happy with her anatomy, the plan is to show her in various states of dress.



A graphic design project collecting dust: A fun idea to take a made up brand, Urmacher, through various transitions, making it fit steampunk and cyberpunk aesthetics.



Speed Paints:

Wednesday, March 13, 2013

Lemons from Life

Still looking for a job, still stuck in Israel, still living with my parents. Things haven't been too hot. Gotta keep working despite that and hope for good news.

I though I would update with 3D work, but that has been going super slow. I blame the book I am trying to follow along with, but the instructions aren't clear enough for my liking.
Working on unwrapping the floor buffer I modeled:



 Still doing the occasional study:

 



Some concepts for Europa: First Probe a game I hope to make someday.
I don't remember if I mentioned it before, but it's an idea I had while brainstorming ideas for a game jam with some friends in the bay area. Simple enough concept iterating on an old game idea: fall down a tunnel and avoid the walls for as long as possible. Fingers control a light, tilt controls the angle of descent.



No reason to stop doing daily speed paints, but now I have 3 pages on deviant art to pick from and post here.

Wednesday, November 28, 2012

Back in the Game

I'm working on my board game again, after a brief hiatus to do a couple of art test, and hitting a rougher patch of the unemployment roller coaster.
At least I kept up the daily speed paints. Here are a few samples.
Went to the 5th Israeli Games Unconference after being at the 3rd, and made a few new contacts. I still think I need to leave this country ASAP, but it isn't easy. Made good use of a website I found offering game internships in France a couple of weeks ago, though I've only received a few rejections for my efforts.