Sunday, March 31, 2013

Leoptiofis Seer

Evolving my blind seer character.
First I came up with a sketch for the type of environment she might inhabit - something along the lines of a classic Greek temple. Having decided on that direction, I did some thumbnails, looking for interesting shapes.

I then jumped to her cane, exploring ideas for it.
Liking the lion, I thought it would be fun to come up with a mythological creature to serve as her deity or totem, thus the idea for the Leoptiofis, the lion cobra with the eyeball pattern on its hood, spitting poison into eyes to blind.

Speed paints:

Animation for fun:

Wednesday, March 20, 2013

Blind Seer

This idea, of a blind person who can see into the future, is kind of cliche, but I wanted to try my own take on it for awhile.

Even though I'm doing my speed paints regularly, improving my technical skills and learning about myself (I seems to levitate towards sci-fi more than fantasy for instance) I felt that that none of them have really been portfolio material, and I was in a certain creative rut.
It was one of these speed paints that helped pull me out though: when I painted the succubus portrait I felt like I the way I paint faces from imagination took a huge step towards how I paint faces from reference. I wanted to repeat the experience to make sure it wasn't a fluke, and I got this.

I thought I did pretty well, and that I could try to expand the idea, and come up with some concepts for her costume. Coming back with fresh eyes, I found a few more things that needed fixing on her portrait, especially the nose.
Although I did have an idea of where I wanted to take her, I did some blue sky concepting, going all over the map with ideas, just in case something else stuck.

A day later, with more thought put into it, I realized the ear piece would be best left out, the big scar was a cheap trick, but while I was working on removing it I had a happy accident with it and it looked good. Also changed her eyes, expression and forehead symbol.
Came up with more concepts exploring the direction I decided to go with, and reworked some of the anatomy issues while I was at it, to come up with this.

I may get back to her, finalizing the concept, doing turn-arounds and/or beauty shots, but for now I'm thinking about shifting attention elsewhere, maybe some prop design.

Hooray for quick update, not as many speed paints to sort through. :)

Wednesday, March 13, 2013

Lemons from Life

Still looking for a job, still stuck in Israel, still living with my parents. Things haven't been too hot. Gotta keep working despite that and hope for good news.

I though I would update with 3D work, but that has been going super slow. I blame the book I am trying to follow along with, but the instructions aren't clear enough for my liking.
Working on unwrapping the floor buffer I modeled:

 Still doing the occasional study:


Some concepts for Europa: First Probe a game I hope to make someday.
I don't remember if I mentioned it before, but it's an idea I had while brainstorming ideas for a game jam with some friends in the bay area. Simple enough concept iterating on an old game idea: fall down a tunnel and avoid the walls for as long as possible. Fingers control a light, tilt controls the angle of descent.

No reason to stop doing daily speed paints, but now I have 3 pages on deviant art to pick from and post here.