Showing posts with label skull. Show all posts
Showing posts with label skull. Show all posts

Wednesday, April 25, 2012

ANSC Trade Counter 3rd revision

This is the third revision of the Austin Nature & Science Center Trade Counter brochure, which I took far too long to complete. Too easy to get sidetracked when working from home as a volunteer graphic designer.

Friday, December 9, 2011

ANSC Trade Counter Front Rev. 1

Finally got critique on these cards, which I kept at the back of my mind, but had to open and take a look to remember what she was commenting on. No.2 one, with 1 at a close second. I agree with the choice, I think the art nouveau style fits well with the concept, and would be a good challenge. I'm already seeing things I want to change, and I will work on the back as well.
I'm also going to sneak into the Susanna Dickinson museum in the mornings. My sketches are still being passed around and reviewed, but I need to familiarize myself with the idiosyncrasies of Blender.

Monday, July 4, 2011

Marine PIV + bonus

Marine PIV is inspired by ProgV and that guy who told me high school kids with no schooling have better work than I.

First I felt kind of shitty, cause he hit a sore spot, but I've received enough comments and critique that I have a pretty clear idea of where I stand, and it's not rock bottom.
Then I felt inspired, and I had been meaning to do a study anyway. I should do more, that was kind of fun. Maybe some Star Wars concept art.

As I was looking at the post I made for this image on Sketchaton, I noticed the image I did a couple of days ago, how similar it is in certain aspects, and how I like some of it's quirks, like the weird feet, so here it is, skull helmet.