Monday, June 11, 2012

Captain Comic: Planet Nrober

I'm redesigning Captain Comic (using the sequel as my primary source of inspiration.) If you aren't familiar with it, it is a classic 90's PC platformer. I started with gun silhouettes, trying to solve the problem of why Blasto Cola make the good captain shoot fireballs, and trying out some comical proportions (pun intended.) Rendered out some of my favorites, and I intend to get back to it with a final design. Next I worked on the Captain himself, drawing inspiration from different sources (from left:) the cover art for Captain Comic II: Fractured Reality, astronaut suits and motorcycle body armor.

Thursday, June 7, 2012

BlastoGuns

Weapons powered by Cola can't help but turned out comical right? I feel like these took way too long, a clear indication I should do more of them. There's always so much that needs improving, but so many games that distract me from doing so ;_;

Tuesday, June 5, 2012

Choleric

This is the final animation of Choleric, done to show I can do animation and pixel art. I am now a subleasee in Berkeley, trying to make my last days in the US enjoyable and preparing for my next stage in life. It's been a good 4 years, and I would love to come back, but who knows when that will happen. Maybe someone will finally have enough interest in my to hire me to do game art, and that includes anywhere in the world.

Friday, June 1, 2012

Scapanus latimanus

Finally finished my illustration of the Broad-footed Mole's Skeleton. It was a lot of work, and feels great to finish, though I lost things when inking.
Choleric is still being tweaked, and I did something inspired by the cons I have been enjoying for several years now, but I'm waiting for a response from my unaware model. If she likes it, I'll keep you updated.

Saturday, May 19, 2012

Scrappy game jam

Last week a group of friends, lead by my friend Allen, came together for the weekend to work on a game. As part of the group, I had done concept art and tiles for the level. After our composers played the music they had made for the game we decided to head in a different direction as far as environments go, but maybe I inspired ideas by doing these.
I have done concept for our protagonist, Scrappy, but Ellis, one of the other artists, has taken on the task of fleshing him out.
Finally, I worked on enemies. Again, most of these will be thrown away as we work out the mechanics, since Scrappy is supposed to collect parts from downed enemies changing his abilities, but it may inspire ideas in the rest of the team.
We are also planning to have a flying mid-boss, as well as one underground.

Thursday, May 10, 2012

Choleric Pixel Rough

Converted Choleric to pixel art. While the basic animation is there, there's plenty of clean up to do - try to improve the color transitions, make sure the width of the arms stays consistent throughout, patch holes, etc. Uploaded with ImageShack.us

Tuesday, May 1, 2012

Choleric the 3rd

Revising the animation test, coloring it all in and ditching the fire. I think it's an interesting effect overall, but I'm not sure I'm getting the point across without the fire, and the hair is a mess. Next step is turning it all to pixel art.