Flying back home on the 18th, arriving early on the 20th or something like that.
Long flight, long layover (13 hours in Warsaw) and time zones will do that.
Maybe I'll finish my website in Warsaw, if I don't manage to get it done before hand.
I didn't have big plans aside from sleeping and getting my dad to fix my Wacom (I hope) but having heard Scott Hull talking about breaking into the illustration world, I think I may try to do some mock interview with Israeli game devs. I know there are a few of them doing casual games, mostly, even if I have to drive an hour and half to meet them.
Another view of downtown Columbus from the AMF building. This setup was a pain, as I was standing on a model stand, and looked through a tiny window, and we had a lot more time on it. My teacher likes it, so maybe it was worth it. ;)
"Architecture" themed drawing for Groff's sketchbook (which is no longer a requirement, but extra credit)
Kelly in the free model session.
Character design for "Aphelion II" the game concept I came up with to focus my portfolio on.
Done for illustration methods, using Chris Payne's technique - graphite and colored pencil underpainting, gessoed, oil wash over that, kneaded eraser to take out the highlights, and acrylic and colored pencils to finish it off.