Monday, August 5, 2013

Temple by Moonlight

Brought my final floating temple illustration far enough that I'm happy with it (almost, watching it on a different screen has brought a problem to the surface which I'll get rid of before this I post this.)
I was hoping to use the rest of the week to polish off the sensor ship image, but it just isn't working. I suspect the extreme perspective.



Yesterday I was informed they now want me to pull a shift everyday, which leaves me with precious little time to work on my portfolio. It's going to be crunch time to pull it all together, print it out and rework my website (I believe this is the 4th time, though this will be more functional than cosmetic.)

Also planned to design custom tuckboxes for my copy of Race for the Galaxy, to which ended I painted these 3 spaceships. After doing the green one I feel I can do better with blue, so that might be out, and I also need a yellow ship to match all player colors. I'll also need to work on the background to pull it all together and some typography. Don't know how I'll get around to it now.





Before this mess at work was finalized I found time to do something silly, with a study of the Pharaoh of the Fish



I'll stop with the daily speed paints when I'm in Cologne for GDC Europe and Gamescom, but here are my faves since I last posted.






Thursday, July 18, 2013

Unearthing Architecture

After completing the Leoptiofis Oracle, I thought it would be a good idea to go with something different and design a space ship. I see I haven't posted any of the work I did on that, and there's no time like now to amend that, so here's the preliminaries, thumbnails based on sensing organs, from an eyeball and tongue to the inner ear and olfactory sensors:




Trying to plot the perspective for a beauty shot proved frustrating, so I created a 3D model to help me, but trying to render it to fit my style has me stumped.
I dug up some environment thumbnails I started a couple of months ago, of a temple on top of a floating island, part of the Leoptiofis project, half of which are in the following image. I added more thumbnails to see if I can come up with more ideas, picked a favorite and fixed some of the perspective (which still needs work) and threw some colors on it.



Going to keep working on it.
As usual, I have also continued doing a speed paint everyday, here are some of my favorites from the last time I posted:











Tuesday, May 28, 2013

GDC Europe Fever

The volunteer forms for GDC Europe going up a couple of weeks ago, I've filled mine out a day or two after it went up, and have kicked my art production into a higher gear in preparation for this event. Thank for letting me go, mom. :)

First on my list was my Leoptiofis oracle character. I might still give her some minor fixes if I get some good constructive critique or notice anything other than her huge feet.


Not quite sure what I'll be working on next. Maybe gun/prop/industrial design. Maybe an environment, or attempt to cope with an interior.
Or maybe I'll choose a speed paint, like one of these:










Sunday, April 28, 2013

Reworking A Lady

Against all predictions, I found some motivation to keep working on my Leoptiofis seer. Slowly but surely she is shaping up into proper portfolio material. Maybe I'll be dusting off the website soon.

Got an anatomy pdf open on my laptop, and I'm fixing her one part at a time. Turns out she was too tall. Once I'm sufficiently happy with her anatomy, the plan is to show her in various states of dress.



A graphic design project collecting dust: A fun idea to take a made up brand, Urmacher, through various transitions, making it fit steampunk and cyberpunk aesthetics.



Speed Paints:

Sunday, April 14, 2013

I Need An Excuse

{EAV:e1a0b053a984153a}

Not much done in the way of finished artwork, I just want to get the Empire Avenue upgrade out of the way. These things bug me.
All blame goes on Mr. Inouye.

Anyway, onto what I do have:

Study of a photo I took at St. Patrick's day 2012 in Dublin, CAlifornia, still in progress, though I'm losing patience, so no guarantees I'll get back on it.



Reworking an older speed paint I felt deserved more love than it got (rework didn't do much better)
"Facing Uncertainty"



Something quick in Painter, since I felt a little rusty. I only touch it for the occasional DSG these days.



And the usual slew of speed paints, including some from a new podcast - Paul Van Dyk's VONYC sessions: